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Gaming in the Learning Environment

- 12.9 Billion in sales 2006 - 49.5 billion in world - us 2007 17.9 billion - 800 million Hampton Road Simulation - 65% by 2011 Dept of Labor (job growth in industry)
 * History**
 * 1947 first computer - vacuum tubes
 * Noland Bushnell - founder of Atari
 * 1970 create coinop computer space (too advanced)
 * 1972 Pong created
 * 1973 breakout for Atari (4 to 5 days)
 * 1974 Apple computer
 * 1980 Pacman - 15 months to create including hardware
 * 1991 id WOlfenstein 3d sold 100,000 units in first month
 * 1993 id DOOM, 3,000,000 units sold
 * 2001 Halo
 * 2006 Nintendo launches Wii (Nintendo started in 1889)
 * 2008 Where are we

Gameplay You can not design levels/games without understanding gameplay Johan Hulzinga Beacon Press 1986

learn/gain skills survival can not let go of playing stress release
 * Why do we play**

lessons feedback interface context goals quest challenges environment balance
 * What is gameplay?**

Not gameplay not trival downside only (time waster) fun bu use less complexity

Choices ensuring interestsing choices strategic choices making the choices for the uer supporing choices investment choices versatility compensation

Research

Notes: